This first episode of the overall series, Learning Electronic Music Production with Reason starts with a tour of the different views in Reason and how they work together to form an integrated digital audio workstation software (DAW). Dr. Lawrence W. Moore shows the viewer the important menus, and the 4 view areas, the rack, the sequencer, and the mixer. He goes over how these different parts of the software integrate and give the user controls over the mix, the instruments, effects, and utilities being used, and the sequencing area for recording or putting in musical information.
Another important aspect of this first lesson is signal flow and how the instruments and effects run through the mixer. Dr. Moore shows the user, by example, how to load up an instrument, Kong, and then sequence some drum rhythms. he then shows the viewer how the instrument can then be controlled through the mixer and can be sent through master effects through aux sends and receives. After watching this lesson, the viewer will be able to get started making music with Reason. All the information is described at a fundamental level of concepts so that the knowledge can be applied to other digital audio workstation software.
ReDrum Drum Computer is a Reason device that allows one to load in drum samples, record in samples, arrange samples into kits and save both the samples and the kits for later use and mixing and matching. ReDrum is also a drum pattern sequencer that allows one to save up to 64 different patterns per device and then use these patterns in tandem with "Reason's sequencer as well as a separate entity that can be triggered. ReDrum is an excellent tool for making drum beats and loops. It also has a lot of flexibility so it serves not only the commercial music beat producer, but those who like to go more experimental.
Episode 03 - Synthesis Fundamentals with SubTractor
This episode of Learning Electronic Music Production with Reason is especially useful for anyone who produces electronic music, whether they use Reason and SubTractor or not. This episode focuses on the fundamentals of synthesis. No matter what virtual instrument or synthesizer you use, they all have the same terminology and utilize a lot of functions that are similar. So long as one learns the terminology of synthesis, one can read the labels of knobs, faders, and controls on any VST plugin or virtual synthesizer and know what those functions do and how they affect the sound. SubTractor has a fairly straightforward graphic user interface (GUI) and is a good virtual instrument to learn from. In this episode, the viewer will learn about oscillators, phase, envelopes, LFO, filters, low pass, high pass, band pass, notch, resonance, FM, and MIDI controller functions. After watching this episode, the viewer will know a lot more about the virtual sounds that he or she uses and can create and customize his or her own sounds more effectively.